Death and Taxes
Death and Taxes
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Schleswig faces three insurmountable problems. A pervasive demon infestation, a shortage of silver coins caused by the king's ravenous taxes, and an economic stand-still and depression caused by mandatory, daily festivals.
- A Map & Locations. My thoughts went to dark places. They returned with 24 locations in the city of Schleswig. Depravity and hopelessness were my guiding lights. Learn secrets about the Ministry of Wealth & Taxes, the ruined Office of the Holy Inquisition, the cursed Heptaliths, and the humble City (Bone) Mill.
- Quest Seeds & Adventure. There's much to do in the city. Tackle quests from the Guild of the Utmost Eager Day Laborers, go and collect taxes yourself (reprehensible), hunt valuable souls for the devils in the House of Binding Contracts, or infiltrate the Cult of the Golden Tongue!
- Sell your Soul and Get Possessed. Devils and demons love this one weird trick. They possess your body to grant you boons and banes. The more of your soul you sell, the likelier it becomes that something nests near your heart. And you read that right! You can also sell parts of your soul for bread or Omens!
- Miscellaneous. To make a long story short, you'll also find two new classes, the (former) Court Jester and the Burned Cultist. A few monsters as well and an encounter randomizer for tax collectors and festivals.
Death and Taxes is an independent production by Christian Eichhorn and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.





Incredible supplement for creating a sandbox city environment. As a GM this is provides you with locations, encounters (festivals, possession, tax collectors), quest hooks, and a handful of new mechanics (selling your soul.
While it does include an adventure, it provides a lot more in the way of fuel for a free form game. My players decided they want to try to steal the taxed gold from the palace and are running resource gathering, scouting, and an information (and counter information) quests in order to get ready for it.
We'll easily get a dozen sessions out of this!
Amazing. Like all his works. Art.
Christian Eichhorn comes knows whats up when it comes to cursed cities! Reminded me of classic horror games like Resident Evil with its intriguing locations and encounters in the best ways possible. Love it!