Tephrotic Nightmares
Tephrotic Nightmares
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To the North is an ocean without water. Mountains form islands in a sea of Ash and cinder. Boats built of bone and sinew slice across the grey waves, hunting the strange fauna and one another. Once a forest, a verdant proliferation of green. Then came the Arsonist, and with her came fire. The conflagration lasted a year and left a sea of Ash, smothering more than the forest could ever have hoped to —enough to choke the Basilisks themselves.
Tephrotic Nightmares is a hexcrawl adventure campaign for MÖRK BORG written by Luke Gearing and with art and design by Johan Nohr. It's edited by Jarrett Crader.
Contains:
- Tephrotic Nightmares - 160 pages hardcover
- GM-facing map of the Sea (A4)
- Player-facing map of the Sea (A2)
- Ship combat hex map (A3)
- Ship combat chits (punch-out cardboard chits)
Exposed spine: The Arsonist's fires burned this book, exposing its spine like a gaping, blackened wound. This enables the book to lay flat on the table.
Sear-sealed texts: Tephrotic Nightmares' page edges are soaked in black ink which has dried to form a sealing crust, requiring you to tear it open. Either page by page or by grabbing the whole thing and breaking it like you would a human spine. If you want to read this book, you have to first defeat it.

Probably my favorite long-form module for Mörk Borg. Very satisfying to tear open, and the pages inside are great too! A unique hexcrawl campaign with ink as dark as its tone, that still manages to include one of the funniest dungeons I've ever read through.
This is more than just a game expansion. It is a piece of art. The texture of the binding and the smell of the thick ink evoke the whole idea of the sea of Ash. The rules for naval battles within the Mork Borg universe are fun and engaging. So glad I grabbed a copy of this game. Great work by everyone involved!
En av de bedre hex-systemene jeg har sett på kjempelenge!
Og rask leveranse, for andre gang 🤩
Exquisite Torment